![]() ![]() You will always get 1 star simply for finishing a level. In order to get an optional star, you have to make an adjacent match on the open side of it. There are optional stars on every level that are enclosed on 3 sides for you to collect for free powerups if you get them all. Mid-level progress will NOT be saved.Īt the top left, clicking the magnifying glass by “Goals” will highlight all remaining items you still have to collect on the playfield. The Quit button takes you back to the main screen. The Reset button restarts the level for you. You can always give something another shot later by going to the Menu button in the level screen. The Skip button charges extremely rapidly in every level if you find yourself hopelessly stuck and just want to go on. If you don’t enjoy this feature, you can shut off the Context Help completely in the Options button at the top right of the level screen and then will have to refer to the Help button only for game help. ![]() The Context Help tray changes for every level since the obstacles and goals vary as you go along. This opens up a little tray of items which mousing over them will display the help text for that item. Level Types and TipsĪt the top right, the Help button is the compilation of every help popup text in the entire game, but you can also get a quick overview of help texts related to the current level by clicking on the Context Help button at the bottom of the level. This lets you create your own matches/setups when there isn’t one present. Then left click the mask, and then left click the playing tile you’re trying to move into the mask’s location. To use the mask effectively, pick the destination spot you want to move the OTHER playing tile into to drop your mask at the start. The mask lets you move any regular playing tile of your choice into place by swapping it with the mask some other games call this a “free move” powerup. The mask is NOT part of the morphs in morphing powerups and is only awarded randomly for winning all the stars on a level at the end, so you only get masks in your stash. The powerups are: bomb (clears a row and column), dynamite stick (clears a 3×3 area), targeted arrows (removes a tile of your choice), and mask. To use something from your stash, left click on the one you want and then drop it into place on the playfield. The stash of powerups at the top of the level are the ones you’ve won for earning all the stars in levels and only gets added to when you win all the stars on a new level. If you want a tad more challenge, you can shut this feature off so that powerups don’t break through wood or clear grass they will only reshuffle the playing pieces for you. “Destroy crates and other breakable objects” is enabled by default, which means powerups created for bigger matches can break wood boxes or clear grass tiles for you if they are in range of the powerup. You’ll probably want to shut that off after a bit. “Show Hover Hints” is for displaying the popup text about what each powerup morph does. If you deselect “Generate Powerups”, no powerups will be given on the levels except for when you finish a level – you always get one free powerup for earning all the stars in a level. In case you don’t like the morphing effect as it is, you can slow down the rate the morphs occur in the options or even turn off auto-morphing to where you must right-click on the powerups to manually morph them before left clicking to activate them. If you left click on a morph that activates the powerup in that form. The game has “Generate Powerups” enabled by default, which means any match of 4 or more tiles will give you a morphing powerup. I’m pretty hardcore when playing M3s, so I shut off all game hints as well as disable powerups in the options, but the game is wonderfully set up so there’s something for everyone. The buttons in the popup let you view your current level achievements (progress), change the game mode between relaxed/limited moves/timed (modes), configure the game to your liking (options), and replay previously completed/skipped levels (levels) or minigames (minigames). In any level, click on the Menu button at the top right. There’s lots more customization you can do once you’re in the game levels however. The main game screen is the only place you can adjust the music volume and switch between fullscreen/windowed modes. In tutorial 4, don’t forget you have to break the crate which was behind the stone in order to finish the level. So if you’re completely new to this series, I’d recommend playing at least tutorials 3 and 4 because those give you a good overview of how to collect fish and charge magnets. If you skip them after making the player profile, you can’t go back to them. There are 4 tutorial levels, which as far as I can tell, you only get one opportunity to play when you first create a player profile. Before I get into how to do the levels, here are some general tips. ![]()
0 Comments
Leave a Reply. |